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RAM 4000 points to spread havoc...

 
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Sikil
Irrégulier
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Joined: 03 Oct 2006
Posts: 45
Location: Linkoping, Sweden

PostPosted: Wed Feb 03, 2010 5:38 pm    Post subject: RAM 4000 points to spread havoc... Reply with quote

Thralls (max) with Undying Skull and Toxic Skull
- Lead by the Almighty Skull

Ghouls (min+1)
- Lead by the Gorgon

Black Paladins (max)
- Lead by Feyd Mantis

Thralls (max) with dual Necromancer Skull
- Lead by Azael the Infidel

Garogyles (min+1)

Totals to 3950pts...


Playability? Donno, but the concept looks cool in my mind when I imagine it. I bet the filthy Lions will rip it to shreds thou...
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Demilisz
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Joined: 27 Aug 2006
Posts: 1678

PostPosted: Wed Feb 03, 2010 5:57 pm    Post subject: Reply with quote

Lions can have a problem with it. You has enough magicans to counter Lions magic.

Griffins, from other hand, will probably take this form distans using Fusiliers, cannons and Ashes of Kelgar artifact.
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jereme
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Location: Jack the sound barrier. Bring the noise!

PostPosted: Wed Feb 03, 2010 5:59 pm    Post subject: Reply with quote

You don't have enough units for scenarios.
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Aftermath
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Joined: 20 Jul 2006
Posts: 3926
Location: Fairfield, OH

PostPosted: Wed Feb 03, 2010 6:11 pm    Post subject: Reply with quote

jereme wrote:
You don't have enough units for scenarios.

Not at first, but that could change through summoning depending on what artifacts/communions/rituals he's giving his incarnates.
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YoungOlo
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Joined: 02 Mar 2009
Posts: 130
Location: Opole, Poland

PostPosted: Fri Feb 05, 2010 9:53 am    Post subject: Reply with quote

I'd recommend some protective Skull in Black Paladins unit. This is a very powerful unit in combat, but extremely vulnerable to missile fire, because of low numbers. Regenerating Skull or Necromancer Skull is a "to be or not to be" kind of thing for such a unit.
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Sikil
Irrégulier
Irrégulier


Joined: 03 Oct 2006
Posts: 45
Location: Linkoping, Sweden

PostPosted: Sat Feb 06, 2010 12:11 am    Post subject: Reply with quote

YoungOlo wrote:
I'd recommend some protective Skull in Black Paladins unit. This is a very powerful unit in combat, but extremely vulnerable to missile fire, because of low numbers. Regenerating Skull or Necromancer Skull is a "to be or not to be" kind of thing for such a unit.


Take one each? :P
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YoungOlo
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Joined: 02 Mar 2009
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Location: Opole, Poland

PostPosted: Fri Feb 12, 2010 2:16 am    Post subject: Reply with quote

I'd rather take just one of them. It should be enough and with two they become quite pricey.
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